These unique games are a thrilling way to encourage critical thinking and collaboration among your students! Players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. Modeled after the increasingly popular 'Escape Rooms' around the country, in which players join forces to solve a series of puzzles using clues, hints, and strategy to escape from a locked room. Ages 12+. 1-6 players. 1-2 hours.
Exit: The Abandoned Cabin
After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk... Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?
Exit: The Secret Lab
As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk... Can you solve the riddles left for you by a previous research volunteer and escape the lab?
Exit: The Pharaoh's Tomb
The excursion to the Valley of the Kings is the highlight of your vacation to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lie a dusty notebook and an ancient disk... Can you solve the riddles left for you by an earlier pyramid explorer and escape the tomb?
Exit: The Forbidden Castle
Finally, a vacation! This year, you're going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions - including an impressive castle. The flyer looks quite amateur and self-printed, but you're a sucker for medieval castles! The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ...
Exit: The Polar Station
You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic. Only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.
Exit: The Forgotten Island
You're on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still ... until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious. When you wake up, you are on a black sand beach. There's no sign of your boat, not even wreckage. Can you solve the riddles left for you and escape the island?