Includes enough components for your students to explore programming and coding in groups of two or 3. No instructions needed! Dash & Dot come fully assembled, no batteries required.
The Classroom Pack includes:
- 6 Dash robots
- 6 Dot robots
- 6 Launchers
- 6 Building Brick Connector Sets
- 6 Accessory Packs
- 6 Challenge Card Box Sets
- 1 Learn to Code Curriculum Guide
- 1 One-year Code to Learn Lesson Library subscription
Use an Apple or Android smartphone or tablet to program Dash to move, dance, light up, make sounds, avoid obstacles, and even react to your voice. Program Dot to be a magic Dot ball, a light sword, or whatever else you can imagine!
Dash's advantages over the competition:
- Detect objects in front (left and right), and in the rear (using its 3 proximity sensors)
- Know when people speak - and determine the direction of voice. (using its 3 microphones)
- Dash can detect when it is being moved - using the encoders in its two wheels.
- Dash knows the accurate pan and tilt angles of its head, using 2 potentiometers.
- Dash knows when it is being picked up, or put down, or turned upside down - using its accelerometer.
- Dash can make accurate turns, enabling effective lesson plans in the classrooms - using its gyro and encoders together.
- Dash can detect if it is stalled or stuck.
- Dash can record any physical motion, and play that back - using the encoders and potentiometers.
- Dash can detect other robots - Dash and Dot, using the beacon sensor in its eye. Dash has 4 beacons in its collar, advertising its identity. This sensor is used for multi-robot play.
This product will support your students' understanding of the Next Generation Science Standards (NGSS)*, as shown in the table below.
Suggested Science Idea(s)
Students can use the Dash and Dot Robots in an investigation that requires them to ask questions, make observations, and gather information about a simple problem that can be solved through the development of a new or improved object or tool.
Students can use the Dash and Dot Robots in an investigation of programming. Students can analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
Students can use the Dash and Dot Robots to test programming problems, compare multiple possible solutions, and carry out fair tests in which variables are controlled and failure points are considered.
Students can use the Dash and Dot Robots in a variety of robotic programming investigations to evaluate competing design solutions using a systematic process to determine how well they meet criteria and constraints of the problem.
Students can use the Dash and Dot Robots in a variety of robotic programming investigations that analyze data from tests to determine similarities and difference among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
Students can use the Dash and Dot Robots in a variety of robotic programming investigations to develop a model to generate data for iterative testing and modification of a proposed process such that an optimal design can be achieved.
The Dash and Dot Robots are designed for novice STEM activities such as computer programming. High school students with no prior robotics experience could benefit from the many programming options such as designing a solution by breaking it down into smaller, more manageable problems that can be solved through engineering.
Dash and Dot are designed for endless novice STEM activities. They make it easy to teach creative problem solving, coding, digital literacy, and robotics. Dash is ready to activate right out of the box. Free apps are available, such as Wonder and Blockly, to create new behaviors. Some of Dash's behaviors are responding to voice, navigating objects, dancing, and singing. Dot responds to commands from a tablet or electronic device. Dot can speak, changes colors, and respond to external stimuli.
Students are able to program the pair to race through an obstacle course, push through a wall of blocks, or respond to particular stimuli.
* NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of, and do not endorse, this product.