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5eBoard How to Build an Electronic Roulette NGSS

SKU #OHM-475
Availability: In Stock
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The device can be configured into many winning games, for example, winning by landing on one particular LED light (the green LED in the picture), or winning by hitting a particular number assigned to each LED, or, like a real roulette game, winning by a combination of colors and numbers.

Description

Incorporating LEGO-like approaches of using flexible building blocks to build electronic projects has made teaching electronics to K-12 students possible and fun. With step-by-step instructions and discussions, this DIY kit is an ideal STEM and makerspace material for elementary and middle school students.

This kit teaches students how an electronic roulette works and how to build one without using professional tools. The device can be configured into many winning games, for example, winning by landing on one particular LED light (the green LED in the picture), or winning by hitting a particular number assigned to each LED, or, like a real roulette game, winning by a combination of colors and numbers.

Level: advanced
Age: 12 or older

Features:
  • No soldering is involved; all parts can be repeatedly used by different users or projects
  • Based on real-world components – knowledge gained can be extended to college and beyond
  • Advanced science and engineering concept made easy to understand and fun to apply
  • Includes all components and instruction materials

Materials Included in the Kit:
(1) 5eBoard Advanced Kit; (2) All electronic components and connection wires; (3) An instruction manual (CD and online download).

Required tools and supplies (not included):
A wire stripper/cutter; a 9-V battery

Short Description:
  • Level: advanced (age 12 or older)
  • No soldering is involved
  • Include all electronic components
  • Step-by-step instructions and discussions

NGSS

This product will support your students' understanding of the Next Generation Science Standards (NGSS)*, as shown in the table below.

Elementary Middle School High School

Recommended for children 12+

MS-ETS1-2

Students can use this 5eBoard kit to evaluate competing design solutions using a systematic process to determine how well they meet criteria and constraints of the problem.

HS-PS3-2

Students can use this 5eBoard kit to develop and use models to illustrate that energy at the macroscopic scale can be accounted for as either motions of particles or energy stored in fields.

HS-PS3-5

Students can use this 5eBoard kit to develop and use a model of two objects interacting through electric fields to illustrate the forces between objects and changes in energy of the objects due to the interaction.

HS-ETS1-2

Students can use this 5eBoard kit to design a solution by breaking it down into smaller, more manageable problems that can be solved through engineering.

Suggested Science Idea(s)

With step-by-step instructions and discussions, this DIY kit is an ideal STEM activity for middle and high school students.

This kit teaches students how an electronic roulette works and how to build one. The device can be configured into many games for the classroom.

 

* NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of, and do not endorse, this product.

Q & A