These unique games are a thrilling way to encourage critical thinking and collaboration among your students! Players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. Modeled after the increasingly popular 'Escape Rooms' around the country, in which players join forces to solve a series of puzzles using clues, hints, and strategy to escape from a locked room. Ages 12+. 1-6 players. 1-2 hours.
Exit: The Abandoned Cabin
After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk... Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?
Exit: The Secret Lab
As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk... Can you solve the riddles left for you by a previous research volunteer and escape the lab?
Exit: The Pharaoh's Tomb
The excursion to the Valley of the Kings is the highlight of your vacation to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lie a dusty notebook and an ancient disk... Can you solve the riddles left for you by an earlier pyramid explorer and escape the tomb?